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java.lang.Objectfr.lifl.jedi.gui.display.colorGrid.view.agentDisplay.EmptyDisplayer
public class EmptyDisplayer
This class defines a tool used to display agents in the environment.
It does not display the agent.
This class uses the singleton design pattern.
| JEDI V 2.0 |
| Created the 4th nov. 2008 |
| Modified the 5th may 2009 |
| Yoann Kubera |
| SMAC Team (Systèmes Multi-Agents et Comportement) |
| LIFL (Laboratoire d'Informatique Fondamentale de Lille) |
| University of Lille, France |
| Constructor Summary | |
|---|---|
EmptyDisplayer()
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| Method Summary | |
|---|---|
void |
drawAgent(java.awt.Graphics g,
Environment e,
Agent a,
int factor,
int height)
Displays the agent in the environment. |
static EmptyDisplayer |
getInstance()
Gets the instance of this singleton class. |
boolean |
isDisplayable(Agent a)
Checks if the agent is displayed in GUI or not. |
boolean |
isDisplayedInBackground()
Checks if the agent has to be displayed on the background of the GUI. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public EmptyDisplayer()
| Method Detail |
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public static EmptyDisplayer getInstance()
public void drawAgent(java.awt.Graphics g,
Environment e,
Agent a,
int factor,
int height)
AgentDisplayerSadly, Swing uses a cartesian coordinate system where the y axis goes from up to down. Thus, y coordinates have to be inverted, in order to correspond to coordinates in the model used in JEDI.
This requires a particular additional parameter, that corresponds to the total height of displayed simulation.
The width of the black border around the environment is
equal to factor.
Keep in mind that the black border all around the environment
has to be taken into account when computing displayed areas:
the (0, 0) coordinate of the environment lies in the (factor,
factor - height) coordinate of the panel.
drawAgent in interface AgentDisplayerg - The object where drawing is made.e - The environment of the simulation.a - The agent to be displayed.factor - The scaling factor used. It defines the
number of pixels corresponding to a unit in the environment.height - The height of the rectangle displaying
the environment.
It is equal to the height of the environment * the
scaling factor.AgentDisplayer.drawAgent(java.awt.Graphics, fr.lifl.jedi.model.Environment, fr.lifl.jedi.model.Agent, int, int)public boolean isDisplayable(Agent a)
AgentDisplayer
isDisplayable in interface AgentDisplayera - The agent checked by this method
true if the agent is
displayed in the GUI.AgentDisplayer.isDisplayable(fr.lifl.jedi.model.Agent)public boolean isDisplayedInBackground()
AgentDisplayer
isDisplayedInBackground in interface AgentDisplayertrue if the agent has to be
displayed on the background of the GUI.AgentDisplayer.isDisplayedInBackground()
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