Projects.MoveAndLook History
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MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques?: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques?: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel
Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel
Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel
Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien C. P. M. Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
...yet to come...
...yet to come...
This work results from a cooperation with the Idées-3Com company.
Vidéos
(:youtube r3JgYfjYX4A:)
Video
(:youtube r3JgYfjYX4A:)
(:youtube r3JgYfjYX4A:)
http://www.youtube.com/watch?v=r3JgYfjYX4A
http://www.youtube.com/watch?v=r3JgYfjYX4A
[[http://hal.inria.fr/hal-00676444/en |MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques]]: Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques: Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
[[http://hal.inria.fr/ |MoveAndLook: Designing Intuitive Multi-touch
[[http://hal.inria.fr/hal-00676444/en |MoveAndLook: Designing Intuitive Multi-touch
3D Navigation Techniques]]: Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact 2013.
3D Navigation Techniques]]: Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact (2013).
Software and source code
...yet to come...
Multi-touch displays have become commonplace over recent years. Numerous applications take advantage of this to support interactions that build on users' knowledge and correspond to daily practices within the real world. 3D applications are also becoming more common on these platforms, but the multi-touch techniques for 3D operations often lag behind 2D ones in terms of intuitiveness and ease of use. Intuitive navigation techniques are particularly needed to make multi-touch 3D applications more useful, and systematic approaches are direly needed to inform their design: existing techniques are still too often designed in ad-hoc ways, based on lucky guesses. In this paper, we propose a methodology based on cognitive principles to address this problem. The methodology combines standard user-centered design practices with optical flow analysis to determine the mappings between navigation controls and multi-touch input. The methodology was used to design the navigation technique of a specific application. The paper reports on a study that compared this technique with existing ones. Results show the proposed technique to be more efficient and preferred by users, which provides a first validation of the approach.
Multi-touch displays have become commonplace over recent years. Numerous applications take advantage of this to support interactions that build on users' knowledge and correspond to daily practices within the real world. 3D applica-tions are also becoming more common on these platforms, but the multi-touch techniques for 3D operations often lag behind 2D ones in terms of intuitiveness and ease of use. Intuitive navigation techniques are particularly needed to make multi-touch 3D applications more useful, and systematic approaches are direly needed to inform their design: existing techniques are still too often designed in ad-hoc ways. In this paper, we propose a methodology based on cognitive prin-ciples to address this problem. The methodology combines standard user-centered design practices with optical flow analysis to determine the mappings between navigation controls and multi-touch input. It was used to design the navigation technique of a specific application. This technique proved to be more efficient and preferred by users when compared to existing ones, which provides a first validation of the approach.
[[http://hal.inria.fr/ |MoveAndLook: Designing Intuitive Multi-touch 3D Navigation Techniques]]: Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel. Interact 2013.
http://www.lifl.fr/mint/uploads/moveandlook_banner.png
http://www.lifl.fr/mint/uploads/banner1_round_lowres.png
http://www.lifl.fr/mint/uploads/moveandlook_banner.png
Publications
Related publications
Publications
Drag'n Go: Simple and Fast Navigation in Virtual Environment: Clément Moerman, Damien C. P. M. Marchal, Laurent Grisoni. IEEE Symposium on 3D User Interface (2012).
Designing Intuitive Multi-touch 3D Navigation Techniques
Damien Marchal, Clément Moerman, Géry Casiez, Nicolas Roussel
Abstract
Multi-touch displays have become commonplace over recent years. Numerous applications take advantage of this to support interactions that build on users' knowledge and correspond to daily practices within the real world. 3D applications are also becoming more common on these platforms, but the multi-touch techniques for 3D operations often lag behind 2D ones in terms of intuitiveness and ease of use. Intuitive navigation techniques are particularly needed to make multi-touch 3D applications more useful, and systematic approaches are direly needed to inform their design: existing techniques are still too often designed in ad-hoc ways, based on lucky guesses. In this paper, we propose a methodology based on cognitive principles to address this problem. The methodology combines standard user-centered design practices with optical flow analysis to determine the mappings between navigation controls and multi-touch input. The methodology was used to design the navigation technique of a specific application. The paper reports on a study that compared this technique with existing ones. Results show the proposed technique to be more efficient and preferred by users, which provides a first validation of the approach.
