I am a Senior Software Engineer at SimQuest LLC (Silver Spring, MD, USA).
My research field is Computer Graphics and more precisely Physically-based simulation.
I am currently working on a basic skills open surgery simulator and more precisely on the suturing task.

Resume

September 2007 - present : Senior Software Engineer at SimQuest LLC (Silver Spring, MD, USA)
September 2006 - September 2007 : Assistant Professor in the LIFL, University of Lille 1, France
January 2006 - September 2006 : MGH Research Fellow in the SimGroup CIMIT/MGH (Boston, MA, USA)
January 2005 - January 2006 : Post-doctorat in the SimGroup CIMIT/MGH (Boston, MA, USA)
October 2001 - November 2004 : PhD thesis in the GRAPHIX team of the LIFL (Lille, France)
Teaching Assitant in computer science in Lille, France
Research Assitant in computer graphics in Lille, France
September 2000 - June 2001 : Master thesis in the GRAPHIX team of the LIFL (Lille, France)










Teaching

During my PhD, I had the occasion to teach some computer science courses:

You can find more details on the teaching page.

Research

During my PhD, my aim was to propose a realistic physical model of thready object like surgical thread, organ, shoelace (or spaghetti :-) ...
This model had thus to be deformable and fast enough to be used in real time simulations.
This last point can be useful or necessary for example in surgical applications.

During my Post-Doctorat in a surgical simulation group, my aim is to propose a model of catheter (which is a surgical thready and deformable tool).
To obtain a realistic behavior, i will enhance my PhD model with new deformation as twisting.
As the model must be fast enough, i will also work on another physical model in order to compare them and provide the best compromise between rapidity and realism.

More details can be found on the research page.